Sunday, 8 November 2015

individual specialist project #184 - individual specialist project part 67

This is my 63rd blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 9th 2015) 
I started writing up the script for my pitch video trailer.
This is what I have ...


I also did a rough mockup panel of 
what I am going to do for my trailer.

Other than that as for the voices used in this trailer, 
I have decided to use my own voice (or maybe other people) 
and edit it to make it a bit more deeper.
But we'll see how that goes.

Coming up soon ...
will be the production of the video pitch trailer.

Friday, 6 November 2015

individual specialist project #183 - individual specialist project part 66

This is my 62nd blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 7th 2015) 
I continued working on my 1st animation
for the pitch video trailer, the chinese chess battle mode 
and finally finished with it.

This is what I have been working on ...
(colours are off).
I'm going to combine this with the rpg battle mode ...

for my 5 seconds animation, even though it's a bit longer than that.
I'm going to combine those two shots together in my pitch video trailer.

Coming up soon ...
will be the script to the pitch video trailer.

Thursday, 5 November 2015

individual specialist project #182 - individual specialist project part 65

This is my 61st blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 6th 2015) 
I continued working on my 1st animation
for the pitch video trailer, the RPG battle mode 
and finally finished with it.

This is what I have been working on ...
(colours are off.)

and this is what I am currently working on ....
(it's going to be animated soon)

Reflection:
Animation wise, on the RPG battle mode
it would be good if I can do more animations on it.
Epesically on the other character Liu Bei, 
on how he will attack and what his interface look
would be like. I would like to work on the health bars 
and animate that just as he get hurt from Cao cao's sword.
For now animation wise, it's very limited with some inbetweens,
breaks and keys. It's best if I just forcus on not too make it look to flowly
or else it'll take me a long time to finish it.

Coming up soon ...
will be the animation of the chess battle mode
and the compling of the two shots together 
into one scene.

Wednesday, 4 November 2015

individual specialist project #181 - individual specialist project part 64

This is my 60th blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 6th 2015) and yesterday (November 5th 2015)
I continued working on my 1st animation
for the pitch video trailer.

yesterday (November 6th 2015)
I started working on 
Cao cao's attack pose

and finished it all today (November 5th 2015)
Here's a clean up version of it ...
and in colour
(the colours are off).

The animation for Cao cao are done.
I have decided not to do the victory pose and start to 
forcus on animating other things in the RPG battle mode.
The things that I'll need to be animating next is the battle menu
for when the player can select the command Cao cao should
be taking. Then after he does his attack, it will miss
at the same time a status notification of that will appear.
And that should be it for the RPG battle scene.

Coming up soon ...
I will be animating the status notification "attack missed" 
and later the battle menu.

Monday, 2 November 2015

individual specialist project #180 - individual specialist project part 63

This is my 59th blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 3rd 2015) 
I continued working on my 1st animation
for the pitch video trailer.

I have finally finished animating 
Cao cao's idle pose.
Here's a clean up version of it ...
and in colour
(the colours are off).

Coming up soon ...
will be other animated poses of Cao cao 
(attack and victory pose).

individual specialist project #179 - individual specialist project part 62

This is my 58th blogspot post for our individual specialist project.

Continued from where I had left off ...


Today (November 2nd 2015) 
I begin working on my 1st animation
for the pitch video trailer.

This is what I am planning to animate...
for now it's just Cao cao doing random poses
during the RPG battle sequence.

Starting with this ...
this is just a rough construction animation
of Cao cao's idle pose.

Here's a rough clean version of it with his sword.
I am currently working on the cleaned and coloured
version of it.

Coming up soon ...
will be Cao cao's idle pose in colour
and more other animated poses
(attack, special attack, victory pose).

Friday, 30 October 2015

individual specialist project #178 - individual specialist project part 61

This is my 57th blogspot post for our individual specialist project.
Continued from where I had left off ...


Today (October 31st 2015) I started on the 4th part of
my individual specialist project
working on the planning (pre-production)
for the animation

and the pitch

for the next 3 weeks I'll be forcusing on the
4th part of the pitch video trailer
starting with some rough animation 
and ends with the final outcome of the trailer.

Coming up soon ...
will be the rough animation
for the animation side
and some stills animation for the pitch