Monday, 17 August 2015

individual specialist project #125 - individual specialist project part 08

This is my 6th blogspot post for our individual specialist project
Tonight (August 17th 2015) I have decided to scrap my idea of a rpg game 
and thought up of something else instead.
And my new idea will loosely be based on ...
dynasty warriors 
(Romance of the three kingdoms)

and chinese chess
The title of this game is to be called ...

Imperial chess
"To conquer all of Ming in a game of chinese chess"
 
Story
More than 100 years ago in 206 BC, a great war took place (called the warring states) between Sun Wu, Bei Shu and Cao Wei. Just when will the war end? Can the three states bring peace back to Ming once and for all?
Category
Video game
Genre
Puzzle / Strategy
Outline
Multiplayer and Single player
The premise of the game is to bring back peace between the three states
Game entities
Non-player characters populate the game
Main goal
defeat the enemy's general 
Other goals
in story mode players have the choice to play as one of the three states 
and learn through their part of their story
In empire mode they have the choice to hold council meetings 
to plan for their next turn of attacks, in charge of being a head general or officer
and conquer the whole of Ming. 
Gameplay
Turn based strategy board game
Player take turns to fight their opponent, can use special attacks
to defeat opponent's general and use items in battle.
Reason
Teaches the history of Ming (China) and the three states,
also the importance of peace and unity
Target audience
Teenagers to young adults 
(ages 13 to 25)

Because of the sudden change of a new idea
Coming up soon will be 
the moodboards to the making of this game
I'm pretty sure it's not too late to start a new idea, would it?

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post


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