This will be my 1st blog post about it. The project that I have chosen to do is "Concept design" for a RPG video game. So far this is what I am planning to do for it .
Story: Everything was peaceful in the town of Aerilon, until a disturbance was felt across the island of Ani-
nation. This disturbance has caused a lot of deaths and monsters popping out of nowhere.
To figure out the reason why this disturbance is happening a group of heroes set off on a journey to change the world for the better.
Category: Video game
Genre: RPG (Role playing game)
Outline: Single player RPG game
- The premise of the game is to save the world from the clutches of evil
Game entitles: Non-player characters and monsters are the ones that populate the game.
- Main goal is to change the world for the better
- other goals may involve helping out a npc or party members with a side quest
Gameplay: Turn-based RPG
Player take turns to fight their opponent, can use special attacks to defeat boss or other monsters
Interface: helps the main character to maintain large amounts of information. This is mainly to do from buying weapons and armour to battling monsters. For example the player maybe doing these type of things ...
Interface used in Pokemon Omega Ruby when the player is buying some items in a shop
Interface used in Atelier Iris Etenra Mana 2 when the player is about to fight the monsters
These two pics are just some references idea for the interface to be used in the making of this game.
Target audience: Ages 25 to 30.
Game sepcs: 25 fps to 40 fps for ipad at 1024 X 768
Reason: This game teaches the importance of friendship and courage and many other things in between. What speacial about it will be the sidequests that tell the gamer more info about the character personalities. Some sidequests ties in with the main story.
Category: Video game
Genre: RPG (Role playing game)
Outline: Single player RPG game
- The premise of the game is to save the world from the clutches of evil
Game entitles: Non-player characters and monsters are the ones that populate the game.
- Main goal is to change the world for the better
- other goals may involve helping out a npc or party members with a side quest
Gameplay: Turn-based RPG
Player take turns to fight their opponent, can use special attacks to defeat boss or other monsters
Interface: helps the main character to maintain large amounts of information. This is mainly to do from buying weapons and armour to battling monsters. For example the player maybe doing these type of things ...
Interface used in Pokemon Omega Ruby when the player is buying some items in a shop
Interface used in Atelier Iris Etenra Mana 2 when the player is about to fight the monsters
These two pics are just some references idea for the interface to be used in the making of this game.
Target audience: Ages 25 to 30.
Game sepcs: 25 fps to 40 fps for ipad at 1024 X 768
Reason: This game teaches the importance of friendship and courage and many other things in between. What speacial about it will be the sidequests that tell the gamer more info about the character personalities. Some sidequests ties in with the main story.
Coming up title sequence design for the game
and some character concept (main character and party members)
who which might and might not be
who which might and might not be
used in the game
Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next blog post
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