Sunday, 16 August 2015

individual specialist project #124 - individual specialist project part 07

This is my 6th blogspot post for our individual specialist project.

Today (August 15th 2015) I worked on the concept designs of ...
Alchemist

This snapshot is of the concept art for the alchemist
they're just the costume designs


and the thief

This snapshot is of the concept art for the thief
they're just the costume designs

Other than that there's about 5 more classes/jobs left to do.
I shall give a full description of the jobs/classes and other things
once they all have been finalised.

Coming up soon will be 
 more concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

Saturday, 15 August 2015

individual specialist project #123 - individual specialist project part 06


This is my 6th blogspot post for our individual specialist project.

Today (August 15th 2015) I worked on the concept designs of ...


The Archer

This snapshot is of the concept art for the archer
they're just the costume designs
these are the developements of it
and I finalised the design in one go
I kinda don't tend to go overboard when I do the concept designs
Other than that there's about 7 more classes/jobs left to do.
I shall give a full description of the jobs/classes and other things
once they all have been finalised.

Coming up soon will be 
 more concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

Thursday, 13 August 2015

individual specialist project #122 - individual specialist project part 05

This is my 5th blogspot post for our individual specialist project.
Today (August 14th 2015) I had planned to do some production planning, 
but I did some more concept art instead.
The concept art is of the clothing for the archer ...

I am currently developing the clothing of the archer at the moment.
I did some hairstyle concepts as well ...

to which it will be used along with the hairstyle of the earlier concepts for the jobs


I'll probably just use those hairstyle for my main human character (to be designed)
This is currently where I am at for the week...

There's a lot of concept art to do and hopefully I can get to colour some of them soon.
Coming up soon will be 
 the concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next blog post

Wednesday, 12 August 2015

individual specialist project #121 - individual specialist project part 04

This is my 4th blogspot post for our individual specialist project.
Today (August 13th 2015) I have finished some character concepts for the game.
They are just some rough concepts for the jobs/classes in the game, there are eight in total but as the story develops more jobs/classes will be added to it.
The jobs/classes in the game so far are as follows ...

The style and art is not final but the job/classes are.
Also here's a production schedule of how the project is going to be progress (there will be some changes along the way)
Coming up soon will be 
 the production plan and developments to the jobs/classes
who which might and might not be
used in the game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next blog post

Tuesday, 11 August 2015

individual specialist project #120 - individual specialist project part 03

This is my 3rd blogspot post for our individual specialist project.
Today (August 12th 2015) I have been working on the moodboards for the project.
The 2nd part of the moodboard

to which is the character styles for the humans
and animals that's invloved

The 3rd part of the moodboard

which is more character styles this time with the monsters
that they fight which is daemons

The 4th part of the moodboard

some interface ideas for the game 
like items, weapons and such

The 5th part of the moodboard

backgrounds and other interface

Coming up soon will be 
 some character concept (main character and party members) 
who which might and might not be
used in the game

Plan for the rest of the day:
- Save some energy for tomorrow set of work

Please look forward to the next blog post

Monday, 10 August 2015

individual specialist project #119 - individual specialist project part 02

This is my 2nd blogspot post for our individual specialist project.
Today (August 11th 2015) I have been working on moodboards are to what the game might look like as a final product. 
So far the title of this project has been made and it's going to be called ....


First part of the moodboard has finished as well.


The first part of the moodboard includes:
- background ideas
- battle concept ideas
- character design art styles 
- interface

Coming up soon will be more moodboards 
for the project idea 
and some character concept (main character and party members) 
who which might and might not be
used in the game
Plan for the rest of the day:
- Save some energy for tomorrow set of work

Please look forward to the next blog post

individual specialist project Blog #118 - individual specialist project part 01 planning

Group projects for "Deity Academy" is finally over and now we can start on our individual specialist project.
This will be my 1st blog post about it. The project that I have chosen to do is "Concept design" for a RPG video game. So far this is what I am planning to do for it .

Story: Everything was peaceful in the town of Aerilon, until a disturbance was felt across the island of Ani-
nation. This disturbance has caused a lot of deaths and monsters popping out of nowhere.
To figure out the reason why this disturbance is happening a group of heroes set off on a journey to change the world for the better.
Category: Video game
Genre: RPG (Role playing game)
Outline: Single player RPG game
               - The premise of the game is to save the world from the clutches of evil
Game entitles: Non-player characters and monsters are the ones that populate the game.
                       - Main goal is to change the world for the better
                       - other goals may involve helping out a npc or party members with a side quest
Gameplay: Turn-based RPG
Player take turns to fight their opponent, can use special attacks to defeat boss or other monsters
Interface: helps the main character to maintain large amounts of information. This is mainly to do from buying weapons and armour to battling monsters. For example the player maybe doing these type of things ...

Interface used in Pokemon Omega Ruby when the player is buying some items in a shop

Interface used in Atelier Iris Etenra Mana 2 when the player is about to fight the monsters
These two pics are just some references idea for the interface to be used in the making of this game.

Target audience: Ages 25 to 30.
Game sepcs: 25 fps to 40 fps for ipad at 1024 X 768
Reason: This game teaches the importance of friendship and courage and many other things in between. What speacial about it will be the sidequests that tell the gamer more info about the character personalities. Some sidequests ties in with the main story.


Coming up title sequence design for the game
and some character concept (main character and party members) 
who which might and might not be
used in the game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next blog post