Sunday, 23 August 2015

individual specialist project #129 - individual specialist project part 12

This is my 9th blogspot post for our individual specialist project
Saturday (August 22nd 2015) I continued on my concept designs for the rest of the bei shu state ...
and managed to finished some of them.
Here's a update on the designs

Today (August 24th 2015) I continued my concept designs for the rest of bei shu state and 
eventually finished all of them.
Here's another update of the designs

After that it was time to put them together with the reference pics
I grabbed off some references from dynasty warriors
and the character themselves and did my designs based off that

Brief info of Liu Bei (2nd main character. My first was Cao Cao)
- General
- General piece in chinese chess
Brief info of Guan Yu
- General
-General and Cannon piece in chinese chess
Brief info of Zhang fei
- General
-General and elephant piece in chinese chess

Brief info of Zhao Yun
- General
-General and elephant piece in chinese chess
Brief info of Zhuge Liang
- Advisor
- Advisor and horse piece in chinese chess
Brief info of Liu Shan
- Officer
- Horse piece in chinese chess, later can used as a general
Brief info of Xu shu
- Advisor
- Advisor piece in chinese chess
Brief info of Ma chao
- General
- General and elephant piece in chinese chess
Brief info of Fa zheng
- Officer
-  horse piece in chinese chess
Brief info of Jiang Wei
- General
- General and advisor piece in chinese chess
Brief info of Guan ping
- Officer
- Cannon piece in chinese chess
Brief info of Hwang Zhong
- General
- General and horse piece in chinese chess
Brief info of Zhang Bao
- Officer
- Cannon piece in chinese chess
Brief info of Guan Suo
- General
- General and elephant piece in chinese chess
Brief info of Ma dai
- Officer
-  horse piece in chinese chess
Brief info of Wei yan
- General
- General and elephant piece in chinese chess
Brief info of Xing cai
- Officer
-  horse piece in chinese chess
Brief info of Guan Yinping
- Officer
- Cannon piece in chinese chess
Brief info of Yue ying
- Advisor
- Advisor and cannon piece in chinese chess
Coming up soon will be 
more concept designs of the characters to be involved in the game
To be continued  ...

Thursday, 20 August 2015

individual specialist project #128 - individual specialist project part 11

This is my 9th blogspot post for our individual specialist project
Yesterday (August 20th 2015) I continued on my concept designs for the rest of the cao wei state ...
and eventually finished all of them.
Here's a update on the designs


After that it was time to put them together with the reference pics
I grabbed off some references from dynasty warriors
and the character themselves and did my design based off that

Brief info of Yu Jin
- General
- General piece in chinese chess
.


Brief info of Zhang Liao
- General
- General piece in chinese chess

Brief info of Yue jin
- General and officer
- General and horse piece in chinese chess

Brief info of Xiahou Yuan
- General
- General or Cannon piece in chinese chess

Brief info of Xu Xhu
- General
- General or Cannon piece in chinese chess

Brief info of Cao Ren
- General
- General or Cannon piece in chinese chess

Brief info of Dian Wei
- Officer
- Elephant piece in chinese chess

Brief info of Zhang he
- General and advisor
- General or advisor piece in chinese chess

Brief info of Li dian
- General and officer
- General or horse piece in chinese chess

Brief info of Pang de
- Officer
- Horse piece in chinese chess

Brief info of Xu Huang
- General and officer
- General or Cannon piece in chinese chess

Brief info of Jia Xu
- Officer
- Horse or Elephant piece in chinese chess

Brief info of Wang Yi
- Officer
- Elephant piece in chinese chess

Brief info of Zhen Ji
- Officer
- Elephant piece in chinese chess

and this is what I did for today (August 21st 2015)

More character designs and this time is off Bei Shu
but other than that ...
here is where I am at for the week

Coming up soon will be 
more concept designs of the characters to be involved in the game
To be continued ...

Tuesday, 18 August 2015

individual specialist project #127 - individual specialist project part 10

This is my 8th blogspot post for our individual specialist project
Today (August 19th 2015) I can finally start up my concept art ...

Since the art style is chibi
I didn't do much on it and I was able to come
up with 5 designs of the style
the final concept art style is #4
#1 was my own art style that I have


After that it was time to do some concept designs
and that part for me was easy because
I grabbed off some references from dynasty warriors
and the character themselves and did my design based off that

Brief info of Xiahou Dun
- officer
- horse piece in chinese chess


Brief info of Cao cao
- general
- general piece in chinese chess


Brief info of Xun Yu
- officer
- horse piece in chinese chess
- later becomes advisor in chinese chess
due to being cao cao's advisor


Brief info of Cao pi
- officer
- elephant in chinese chess
- later becomes general piece in chinese chess
due to being cao cao's son and heir to the throne

There's more character designs for me to do since "Dynasty Warrirors" has over 60 characters 
but othere than that ...
here is where I am at for the week

Coming up soon will be 
more concept designs of the characters to be involved in the game

To be continued ...

Monday, 17 August 2015

individual specialist project #126 - individual specialist project part 09

This is my 7th blogspot post for our individual specialist project
Today (August 18th 2015) I have finalised some moodboards for this strategy game.
Starting with ....

                                                       The target audience moodboard
                                      This is bascially a bunch of images that makes up ...
                                                                 - Lifestyle & interests
                                                                 - Clothing & accessories
                                                                    - Illustration style
                                                                    - colour & texture
                                                                               - Font
Since this game is loosely based on the romance of the three kingdoms
I have decided to keep the asian feel of lifestyle and illustration style throughout the project

The Environment/level moodboards

                                        This is bascially a bunch of images that makes up ...
                                                                 - Architecture/culture/era
                                                                 - Geological features
                                                                    - colour & texture
                                                                    - Camera POV
The culture and place that this game will be located will be in China
Ancient China around 200 BC or so 

Another Environment/level moodboard
                                      This is bascially a bunch of images that makes up ...
                                                                 - Architecture/culture/era
                                                                 - Geological features
                                                                    - colour & texture
                                                                    - Camera POV
As you can see ... 
                                            the game will be a strategy board game for ipad 
            but when the player get into battle with their opponent the gameplay will be turned into
                                                               an arcade fighting style game

Character/game entity moodboard
                                        This is bascially a bunch of images that makes up ...
                                               - reference from the orginal characters (left)
                                                           - character styles of the game
                                                This game is inspired by Dynasty Warriors
and the history of china during the three kingdoms era

Prop/weapon/vehicles moodboard
                                            This is bascially a bunch of images that makes up ...
                                               - reference pic of weapons to be used for game
                                        This is bascially a bunch of images that makes up ...
                                               - reference pic of interface ideas
                                                          (eg. health bars and more)



The moodboards have come to an end 
Here is where I am at for the week

Coming up soon will be 
the concept art of the characters to be involved in the game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

individual specialist project #125 - individual specialist project part 08

This is my 6th blogspot post for our individual specialist project
Tonight (August 17th 2015) I have decided to scrap my idea of a rpg game 
and thought up of something else instead.
And my new idea will loosely be based on ...
dynasty warriors 
(Romance of the three kingdoms)

and chinese chess
The title of this game is to be called ...

Imperial chess
"To conquer all of Ming in a game of chinese chess"
 
Story
More than 100 years ago in 206 BC, a great war took place (called the warring states) between Sun Wu, Bei Shu and Cao Wei. Just when will the war end? Can the three states bring peace back to Ming once and for all?
Category
Video game
Genre
Puzzle / Strategy
Outline
Multiplayer and Single player
The premise of the game is to bring back peace between the three states
Game entities
Non-player characters populate the game
Main goal
defeat the enemy's general 
Other goals
in story mode players have the choice to play as one of the three states 
and learn through their part of their story
In empire mode they have the choice to hold council meetings 
to plan for their next turn of attacks, in charge of being a head general or officer
and conquer the whole of Ming. 
Gameplay
Turn based strategy board game
Player take turns to fight their opponent, can use special attacks
to defeat opponent's general and use items in battle.
Reason
Teaches the history of Ming (China) and the three states,
also the importance of peace and unity
Target audience
Teenagers to young adults 
(ages 13 to 25)

Because of the sudden change of a new idea
Coming up soon will be 
the moodboards to the making of this game
I'm pretty sure it's not too late to start a new idea, would it?

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post