Thursday, 20 August 2015

individual specialist project #128 - individual specialist project part 11

This is my 9th blogspot post for our individual specialist project
Yesterday (August 20th 2015) I continued on my concept designs for the rest of the cao wei state ...
and eventually finished all of them.
Here's a update on the designs


After that it was time to put them together with the reference pics
I grabbed off some references from dynasty warriors
and the character themselves and did my design based off that

Brief info of Yu Jin
- General
- General piece in chinese chess
.


Brief info of Zhang Liao
- General
- General piece in chinese chess

Brief info of Yue jin
- General and officer
- General and horse piece in chinese chess

Brief info of Xiahou Yuan
- General
- General or Cannon piece in chinese chess

Brief info of Xu Xhu
- General
- General or Cannon piece in chinese chess

Brief info of Cao Ren
- General
- General or Cannon piece in chinese chess

Brief info of Dian Wei
- Officer
- Elephant piece in chinese chess

Brief info of Zhang he
- General and advisor
- General or advisor piece in chinese chess

Brief info of Li dian
- General and officer
- General or horse piece in chinese chess

Brief info of Pang de
- Officer
- Horse piece in chinese chess

Brief info of Xu Huang
- General and officer
- General or Cannon piece in chinese chess

Brief info of Jia Xu
- Officer
- Horse or Elephant piece in chinese chess

Brief info of Wang Yi
- Officer
- Elephant piece in chinese chess

Brief info of Zhen Ji
- Officer
- Elephant piece in chinese chess

and this is what I did for today (August 21st 2015)

More character designs and this time is off Bei Shu
but other than that ...
here is where I am at for the week

Coming up soon will be 
more concept designs of the characters to be involved in the game
To be continued ...

Tuesday, 18 August 2015

individual specialist project #127 - individual specialist project part 10

This is my 8th blogspot post for our individual specialist project
Today (August 19th 2015) I can finally start up my concept art ...

Since the art style is chibi
I didn't do much on it and I was able to come
up with 5 designs of the style
the final concept art style is #4
#1 was my own art style that I have


After that it was time to do some concept designs
and that part for me was easy because
I grabbed off some references from dynasty warriors
and the character themselves and did my design based off that

Brief info of Xiahou Dun
- officer
- horse piece in chinese chess


Brief info of Cao cao
- general
- general piece in chinese chess


Brief info of Xun Yu
- officer
- horse piece in chinese chess
- later becomes advisor in chinese chess
due to being cao cao's advisor


Brief info of Cao pi
- officer
- elephant in chinese chess
- later becomes general piece in chinese chess
due to being cao cao's son and heir to the throne

There's more character designs for me to do since "Dynasty Warrirors" has over 60 characters 
but othere than that ...
here is where I am at for the week

Coming up soon will be 
more concept designs of the characters to be involved in the game

To be continued ...

Monday, 17 August 2015

individual specialist project #126 - individual specialist project part 09

This is my 7th blogspot post for our individual specialist project
Today (August 18th 2015) I have finalised some moodboards for this strategy game.
Starting with ....

                                                       The target audience moodboard
                                      This is bascially a bunch of images that makes up ...
                                                                 - Lifestyle & interests
                                                                 - Clothing & accessories
                                                                    - Illustration style
                                                                    - colour & texture
                                                                               - Font
Since this game is loosely based on the romance of the three kingdoms
I have decided to keep the asian feel of lifestyle and illustration style throughout the project

The Environment/level moodboards

                                        This is bascially a bunch of images that makes up ...
                                                                 - Architecture/culture/era
                                                                 - Geological features
                                                                    - colour & texture
                                                                    - Camera POV
The culture and place that this game will be located will be in China
Ancient China around 200 BC or so 

Another Environment/level moodboard
                                      This is bascially a bunch of images that makes up ...
                                                                 - Architecture/culture/era
                                                                 - Geological features
                                                                    - colour & texture
                                                                    - Camera POV
As you can see ... 
                                            the game will be a strategy board game for ipad 
            but when the player get into battle with their opponent the gameplay will be turned into
                                                               an arcade fighting style game

Character/game entity moodboard
                                        This is bascially a bunch of images that makes up ...
                                               - reference from the orginal characters (left)
                                                           - character styles of the game
                                                This game is inspired by Dynasty Warriors
and the history of china during the three kingdoms era

Prop/weapon/vehicles moodboard
                                            This is bascially a bunch of images that makes up ...
                                               - reference pic of weapons to be used for game
                                        This is bascially a bunch of images that makes up ...
                                               - reference pic of interface ideas
                                                          (eg. health bars and more)



The moodboards have come to an end 
Here is where I am at for the week

Coming up soon will be 
the concept art of the characters to be involved in the game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

individual specialist project #125 - individual specialist project part 08

This is my 6th blogspot post for our individual specialist project
Tonight (August 17th 2015) I have decided to scrap my idea of a rpg game 
and thought up of something else instead.
And my new idea will loosely be based on ...
dynasty warriors 
(Romance of the three kingdoms)

and chinese chess
The title of this game is to be called ...

Imperial chess
"To conquer all of Ming in a game of chinese chess"
 
Story
More than 100 years ago in 206 BC, a great war took place (called the warring states) between Sun Wu, Bei Shu and Cao Wei. Just when will the war end? Can the three states bring peace back to Ming once and for all?
Category
Video game
Genre
Puzzle / Strategy
Outline
Multiplayer and Single player
The premise of the game is to bring back peace between the three states
Game entities
Non-player characters populate the game
Main goal
defeat the enemy's general 
Other goals
in story mode players have the choice to play as one of the three states 
and learn through their part of their story
In empire mode they have the choice to hold council meetings 
to plan for their next turn of attacks, in charge of being a head general or officer
and conquer the whole of Ming. 
Gameplay
Turn based strategy board game
Player take turns to fight their opponent, can use special attacks
to defeat opponent's general and use items in battle.
Reason
Teaches the history of Ming (China) and the three states,
also the importance of peace and unity
Target audience
Teenagers to young adults 
(ages 13 to 25)

Because of the sudden change of a new idea
Coming up soon will be 
the moodboards to the making of this game
I'm pretty sure it's not too late to start a new idea, would it?

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post


Sunday, 16 August 2015

individual specialist project #124 - individual specialist project part 07

This is my 6th blogspot post for our individual specialist project.

Today (August 15th 2015) I worked on the concept designs of ...
Alchemist

This snapshot is of the concept art for the alchemist
they're just the costume designs


and the thief

This snapshot is of the concept art for the thief
they're just the costume designs

Other than that there's about 5 more classes/jobs left to do.
I shall give a full description of the jobs/classes and other things
once they all have been finalised.

Coming up soon will be 
 more concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

Saturday, 15 August 2015

individual specialist project #123 - individual specialist project part 06


This is my 6th blogspot post for our individual specialist project.

Today (August 15th 2015) I worked on the concept designs of ...


The Archer

This snapshot is of the concept art for the archer
they're just the costume designs
these are the developements of it
and I finalised the design in one go
I kinda don't tend to go overboard when I do the concept designs
Other than that there's about 7 more classes/jobs left to do.
I shall give a full description of the jobs/classes and other things
once they all have been finalised.

Coming up soon will be 
 more concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next Blog post

Thursday, 13 August 2015

individual specialist project #122 - individual specialist project part 05

This is my 5th blogspot post for our individual specialist project.
Today (August 14th 2015) I had planned to do some production planning, 
but I did some more concept art instead.
The concept art is of the clothing for the archer ...

I am currently developing the clothing of the archer at the moment.
I did some hairstyle concepts as well ...

to which it will be used along with the hairstyle of the earlier concepts for the jobs


I'll probably just use those hairstyle for my main human character (to be designed)
This is currently where I am at for the week...

There's a lot of concept art to do and hopefully I can get to colour some of them soon.
Coming up soon will be 
 the concept art and developments  to the jobs/classes
that's involved in this game

Plan for the rest of the day:
- Save some energy for tomorrow set of work
Please look forward to the next blog post