Saturday, 26 September 2015

individual specialist project #158 - individual specialist project part 41

This is my 38th blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 26th 2015) I finished on the things that 
was listed yesterday which includes:
character concept art with expressions and pose
 
and here's a rendered version of the battlefield (environment)

The rest of the list has been completed in the pitch pack

Coming up soon ...
will be unknown until a bit later.

To be continued

Thursday, 24 September 2015

individual specialist project #157 - individual specialist project part 40

This is my 37th blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 25th 2015) I worked on some 
mockups for what the game might look like 
and these are what I come up with ...
in this mockup the colours make it look too bright and 
everything else that surrounds it look too busy 
because of that I dim the colours a bit down and this mockup
relate to that.
This make the mockup of the game look much more better now.
By making the option menu more stand out

Other than that according to the brief I have missed out on
doing some things which include ...
- character concept art with expressions and pose
- adding more parts to my bibliography 
(I forgot to reference the pics I got for the gameplay)
- naming my moodboard
- concept art and developments
for character,environment and interface
so before next monday (sep 28th - deadline)
I have better finish all of that

I have done one character for the expression and pose
and that is Liu Bei (rough)

I still have 2 more to do and then I need to put them all in colour

After that coming up soon ...
- character concept art with expressions and pose in colour
(all 3 main characters)

- adding more parts to my bibliography 
(I forgot to reference the pics I got for the gameplay)

- naming my moodboard
- concept art and developments
for character,environment and interface
- and lastly recompiling all of it together

To be continued

Wednesday, 23 September 2015

individual specialist project #156 - individual specialist project part 39

This is my 36th blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 24th 2015) I worked on some 
mockups for what the game might look like 
and this is what I come up with ...

This is a mockup of the main town
where players can do various things 
(more information will come later. Colours are not final)


And this is a mockup of the interface and features in it
which includes a character stats and equip
and a armoury shop (colours are not final)

After that coming up soon ...
final version progress of the pitch pack (part 01)
To be continued

Tuesday, 22 September 2015

individual specialist project #155 - individual specialist project part 38

This is my 35th blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 23rd 2015) I worked on some 
concept ideas (colour schemes) for the environments.
Starting with the  item shop 
then the armoury shop
 
the palace 

and lastly the palace gates
 
from there I did some colour schemes for the background as well.


Other than that this is where I am at for my production schedule
 and my production plan for the 2nd part of this project
Also this is just roughly a mock up of what the game might look like 
with just the background and the buildings together. 
There's no interface UI added to it just yet
 
After that coming up soon ...
will be some more rough colour concept designs of  the interface 
and some mock ups as well
To be continued

Monday, 21 September 2015

individual specialist project #154 - individual specialist project part 37

This is my 34th blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 22nd 2015) I worked on some 
concept ideas (rough mock ups) for the battle menu

Character stats and equip menu

Game over and victory menu

Item and armoury shop menu
Coming up soon ...
will be some rough colour concept designs of  mock up panels for the game.
and buildings as well.
To be continued

individual specialist project #153 - individual specialist project part 36

This is my 33rd blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 21th 2015) I worked on some 
concept ideas (rough mock ups) for the loading screen 

and the pause menu concepts for the game

Coming up soon ...
will be some more rough concept designs of  mock up panels for the game.
To be continued

Friday, 18 September 2015

individual specialist project #152 - individual specialist project part 35

This is my 32nd blogspot post for our individual specialist project.
Continued from where I had left off ... 
Today (September 19th 2015) I started working on some developments 
for the concepts that I did earlier. Starting with ...

the developments for the palace gates and managed to finalise it. 
After that I worked some concept ideas (rough mock ups) for the title screen.

These are what I can come up with for the title screen at the moment.

Coming up soon ...
will be some more rough concept designs of  mock up panels for the game.
To be continued